the work of Damon Stallman
Pixel portrait of my character, Daith Assar.
The Inventory UI mockup for a project currently in planning stages.
The logo for Corrupted Blood Brothers; a design collective consisting of myself and fellow game designer Allison Whitney.
Mockup HUD for a sci-fi survival horror FPS.
The background illustration and the setting of Lucien, a short point & click exploration game about reminiscing past adventures.
A tattoo design in greyscale.
A practice piece in 3D modeling, rigging, and animation done in Maya.
A blackwork tattoo inspired design.
Inspired by medieval manuscript marginalia.
An angel who serves a merciful God, Eireniel, The Arbitrator, has been tasked with the divine mission of relieving tensions on the mortal plane that occurred due to a centuries old war.
Illustrated for a homebrew Dungeons & Dragons setting.
A commission for B.L. Koller of her character, Emma, for her book series Spirits of Beckton.
The final rough concept for our first client in The Blue Room, a prototype virtual reality visual novel game about running a memory pawn shop.