This project was developed over a month inside the MICA Game Lab for the Installation Games course. Our original concept was that the player would work as “cells” keeping the body moving, and turned into the idea of working together to keep giant organs stable using a large range of motion.
The core game loop works between both Unity and Arduino, where the Arduino works as an external controller that runs each organ, and the game loop is tied to Unity.
We prototyped each piece in the Arduino, and connected it to Unity for extra visual and auditory feedback after developing conceptual prototypes. Once all our prototypes were developed, Kaley fabricated soft stuffed shells for our organs that made them comfortable and easy to handle.
After about a month of prototyping, testing, and fabricating, it took us around 12 hours to set up the final installation.