Lucien was created in Unity for the Narrative Design course at MICA, in collaboration with Allison Whitney. The prompt we were given was a Point & Click exploration game.
Our idea for Lucien was based off a Tabletop Role-Playing Game we played together, with the setting written and the game run by Allison. Lucien was the character I wrote and played during that campaign. The events that Lucien recalls in this game are events we played out, and Iefyr, the other character who appears in Lucien, was written and played by Allison.
Lucien is a labor of love that combines some of our deepest passions: fantasy, RPGs, slice-of-life, character building, and worldbuilding.