This project was developed as my Senior Project for my BFA in Game Design at MICA, in collaboration with Animation students Lucas Valensa and Korben Dennis.
Lucas and Korben developed the world, character designs, and art assets, while I was responsible for gameplay testing, programming, and design.
The idea that was the forefront of gameplay development was to create a fighting game that has a low skill requirement for entry into the fighting game genre, but still allowed for high level play in reading your opponent. That meant creating a simple combat system, without having to memorize complicated inputs for special moves.
With gameplay simplicity in mind, as well as the pro wrestling theme, we decided to include 3 different types of skills the players can use: Attacks, Grapples, and Sells, which work like rock-paper-scissors.
Sells utilize the concept of “selling” a hit in wrestling– you act out the attack in an effort to hype up the crowd and fool your opponent, and it provides you with an opportunity to parry. Attacking takes priority over a Grapple, by hitting your opponent before they get the chance to grab you. You can Grapple through an opponents Sell to suplex them.