This prototype was developed in Unity using the Oculus Quest at the MICA Game Lab for the Advanced 3D Game Design course.
When developing this game, we wanted to utilize our newfound knowledge of VR games to create a visual novel / shopkeep game, and see how the spatial aspects of VR can affect the atmosphere of the narrative and world.
The Blue Room takes the idea of a pawn shop, and all the baggage that comes with it, and tells a story about the memories that used, pawned, and confiscated objects in the shop can hold. We want to explore what kinds of situations can push people to relinquish their most precious memories, and the consequences of getting rid of painful memories as well. We intend to create meaningful interaction with patrons that have feelings, trauma, passions, hobbies, and lives of their own.