Game Design: Allison and I worked together on the basic narrative structure and gameplay for The Curse of the Wolf With Many Eyes together during video conferences. Individually, I laid out most of our sandbox demo levels as well.
Art Direction: I was responsible for Art Direction and all of asset creation. I made a small amount of concept art to develop the visual style.
Asset Creation: I drew the assets in Procreate, and created billboarded prefabs for most of the objects and environment. For buildings and structures, I created simple, low poly 3D models within Unity, and created custom shaders and textures.
UI Design: I designed all the UI in Procreate, and animated it in Unity.
Programming: I implemented all the art assets, and wrote the scripts for the billboarded assets.